Gaming Schedule
OFFICIAL OZARKON 2025 GAMING SCHEDULE
FRIDAY NIGHT JULY 18
Pre-Con Party: 8pm-12am FREE ENTRY FOR ALL REGISTERED PLAYERS
CLASH OF THE TRIVIA TITANS! - The team-based ‘Jeopardy’ style geek and gaming trivia contest where prizes are won, opponents conquered, and eternal glory achieved! No preregistration required! Everyone welcome! Just show up, join a team, and prepare for battle!
Star Wars X-Wing 1st Edition - GM Chuck Green - Max 6 players - Join the Rebel Alliance and recreate the Death Star Trench Run! - Players: Brandon & James Gallant, Michael Pritchard,
Movie Madness! - Sit back, relax, and enjoy the 80s cult classic movie 'Willow' followed by everyone's favorite vampire flick 'Lost Boys'
More games coming soon...
SATURDAY JULY 19
Block 1: 10am-1pm
Maladum - GM Bruk Sproul - Maladum is a fantasy miniatures board game set in the kingdoms of Enveron, a prosperous continent on a distant world. Your players control small bands of Adventurers seeking their fortune across a detailed 3D gaming area (no glue or paint required). You must venture out from your camp, defeat your enemies, complete the objectives and get back to safety -- that last part is vital! When the Adventurers have taken their actions, the game fights back -- evil revenants shamble towards you, wandering beasts emerge from their lairs and fellow NPC Adventurers find themselves lost in the chaos, all controlled by the game's mechanics! - Max ? players - Players: Chuck Green, Joe Graham,
Magic the Gathering: CHAOS DRAFT - GM Cullan Blackthorn - Join the MtG Master and play Magic as it was meant to be played! Let Chaos reign in this draft format! - Max 4 players - Players: Brandon and James Gallant, Daniel Ethridge,
Dungeons & Dragons B/X - DM Forest Phillips - "Quest for the Wizard's Key" The great wizard Alidain Shockly has recently met his demise, leaving behind many great treasures. What secrets lie within his vault? The wizards of his brotherhood would like to know. There's only one problem. The vault is magically sealed and only one key exists. Hidden away in a mysterious tower rests the Horn of Dark Songs. Its melodic sound is the only thing able to part the doors of Alidain's mystical horde. Can you and your party infiltrate the Wizard's Tower and recover the key? What danger and intrigue lie with its walls? You must find out for yourself, in Quest for the Wizard's Key. This is a Basic/Expert Dungeons and Dragons adventure for 3 to 7 players of 3rd level - Max 7 players - Players: Chris Larr, Zeno, Shane Steele,
Block 2: 2pm-5pm
Eat the Reich RPG - GM Chris Bain - A hyper violent role-playing game of bloodsucking vampires sent to kill Hitler - Max 5 players - Players:
Pathfinder 1st Edition - GM Brandon Gallant - "Ascension" You have served your deity faithfully for years. Doing so has allowed you to achieve abilities that make you seem god-like amongst common folk. You have sacrificed much, but has all been worth it. The time as come for you to leave this world and take your place at your deity's side. No longer will you be a god among men. Now you will be a god among gods. - 20th level God-Tier Game - Pre-generated Characters supplied - Max 8 players - Players: Bruk Sproul, James Gallant, Michael Pritchard,
Vaesen - GM Zeno - a Nordic Horror Roleplaying game based on the work of Swedish illustrator and author Johan Egerkrans. Step into old Swedish traditions with dark gothic mysteries steeped in Nordic folklore and old myths of Scandinavia. For ages 21+ - Max 8 players- Players: Chris Larr, Ashley Brannon, Forest Phillips, Shane Steele, Jason Bentley, Danny Wood, Cullan Blackthorne, Joe Graham - FULL TABLE
Block 3: 6pm-9pm
Warhammer 40K: Combat - GM Michael Pritchard - Max ? players - Players:
Advanced Dungeons & Dragons 1st Edition "The Demented Domicile of D'Larik the Deranged" - DM Chris Larr - "What began as a normal day quickly becomes a fight for survival and sanity against an insane god! It will take all the party's wits, will, and wisdom to survive D'Larik's fatal funhouse." This scenario uses a simplified version of 1e for convention play. Levels 2-5 Pre-generated characters provided - Max 6 players - Players: Daniel Ethridge, Chris Bain, Gus Ethridge, Cullan Blackthorne, Shane Steele, Hanna Wood, Molly Wood - FULL TABLE!
Battletech Alpha Strike - GM Bruk Sproul - It is the 32nd century. For a millennia, mankind has waged wars across thousands of worlds in human-occupied space. The Great Houses. The Clans. The Periphery. A myriad of star empires claiming ascendance, as others wane or fall. They marshal MechWarriors who owe them fealty, each one the master of a towering avatar of destruction: the BattleMech. Now you are given command of these modern-day knights, dropped onto a battlefield: use your wits and skill to bring victory, or end up a casualty on a forgotten world - Max ? players - Players:
Hunters of Myth - GM Chuck Green - A brand new skirmish game designed and written by Chuck himself, very similar to Rangers of Shadow Deep and Frostgrave but with elements of Dungeons & Dragons. The Norse god of hunting and balance has decreed that there are too many monsters of fantasy among us and a balance must be restored. You are a Viking Hunter. Team up with other Hunters to find and eliminate these monsters of myth while finding treasure and glory! - Max 5 players - Players: Brandon & James Gallant, Jason Bentley, Danny Wood, Forest Phillips, Ashley Brannon - FULL TABLE
Block 4: 10pm-1am
Dragon Wars - GM Cullan Blackthorne - Max - Characters play as fearsome DRAGONS as they vie for glory and riches! Who shall come out on top and become the Alpha? - Max ? players - Players: Brandon and James Gallant, Danny Wood, Hanna Wood, Molly Wood, Michael Pritchard,
Advanced Dungeons & Dragons 1st Edition "Chaos Through the Planes" - DM Daniel Ethridge - "There's a rumble throughout the planes. Something is amiss. Chaos seems to be everywhere and demons are on the loose! Choose your champion, roll the dice and let Fate decide if the planes shall be embroiled in Chaos and Anarchy or if balance can be restored. Take heart, adventurers! The Planes of Hell are not for the weak of heart" - Max 6 players - Players: Chris Larr, Chris Bain, Gus Ethridge, Shane Steele,
Hunters of Myth - GM Chuck Green - A brand new skirmish game designed and written by Chuck himself, very similar to Rangers of Shadow Deep and Frostgrave but with elements of Dungeons & Dragons. The Norse god of hunting and balance has decreed that there are too many monsters of fantasy among us and a balance must be restored. You are a Viking Hunter. Team up with other Hunters to find and eliminate these monsters of myth while finding treasure and glory! - Max 5 players - Players:
SUNDAY JULY 20
Block .5 9:30am-10am DICE EXCHANGE - Hosted by Cullan Blackthorne - Any and all players welcome to come together and trade individual dice or dice sets. Do you have dice that have failed you? Dice that don't deserve to be rolled again? THIS IS THE EVENT FOR YOU!! Trade those bad boys off and gain new, different, potentially more successful dice!
Block 1: 10am-1pm
Rangers of Shadow Deep - GM Forest Philips - A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope - Max 6 players - Players: Chuck Green, Chris Larr, Chris Bain, Ashley Brannon, Zeno, Michael Pritchard - FULL TABLE
Maladum - GM Bruk Sproul - Maladum is a fantasy miniatures board game set in the kingdoms of Enveron, a prosperous continent on a distant world. Your players control small bands of Adventurers seeking their fortune across a detailed 3D gaming area (no glue or paint required). You must venture out from your camp, defeat your enemies, complete the objectives and get back to safety -- that last part is vital! When the Adventurers have taken their actions, the game fights back -- evil revenants shamble towards you, wandering beasts emerge from their lairs and fellow NPC Adventurers find themselves lost in the chaos, all controlled by the game's mechanics! - Max ? players - Players:
Pathfinder 1st Edition - GM Brandon Gallant - "Tomb" Part 3 of 3 - “Having found 'The Hesper' and 'The Fasces', The Autarch needs but one more legendary item to turn the tide of this war. You have once again been tasked with retrieval of this final legendary item – 'The Annulus' ” - Max 8 players - Level 13 Pre-generated Characters - Players: Cullan Blackthorne, James Gallant, Danny Wood,
Advanced Dungeons & Dragons 1st Edition "Cave of Trials" - DM Daniel Ethridge - Your party happens upon a cave in their travels. Once entered, each party member discovers that they are alone and before them, a trial awaits! Can you survive long enough to see your trial to the end? Come roll the dice and let the trials begin! - 6 Max players - Players: Shane Steele, Hanna Wood, Molly Wood, Joe Graham,
Block 2: 2pm-5pm
Hero Quest Part 1 of 2 - GMs Tyler Tyson & Chuck Green - In this ULTRA special version of the first ever dungeon crawl board game, players must traverse a vast dungeon consisting on TWO separate tables in order to find and defeat the dreaded Chaos Sorcerer! This game will take more than one game block so plan on staying for Block 2 and most/if not all of Block 3! - Max 6 players - Players: Chris Bain, Shane Steele, Danny Wood, Hanna Wood, Molly Wood, Michael Pritchard, Joe Graham - FULL TABLE
Pathfinder 1st Edition - GM Brandon Gallant - "Day of Chaos" - Your peaceful town has been visited by the 'Lord of Chaos'. His minions are sewing disarray – buildings are floating, super-localized weather disturbances, Distorted animals and extra-planar creatures are wreaking havoc, setting things on fire, chasing the townsfolk through the streets... Luckily (or unluckily), you and your friends are the local heroes and the mayor has tasked you with defeating the 'Lord of Chaos' and putting everything right. (Please note: This is my annual 'Gonzo' campaign. Past years have included parties entirely made of Goblins and of Locathah. Please be aware, there WILL be a twist!) - Max 7 players - Players: James Gallant, Cullan Blackthorne,
Vampire the Masquerade 2nd Edition - GM Chris Larr - 18+ players only - “Feints within Feints”. A dire threat to the Masquerade exists! The Prince has tasked a small band of fledging vampires on a most dangerous mission… and the price of failure is final death! But in the dark, gothic punk underworld of Vampire, not all is as it seems. Will you survive the night?
Join Storyteller Chris Larr and unleash the beast in Vampire the Masquerade. No prior knowledge required (the system is simple and Chris will teach you all you need to know). Pre-generated characters provided - VtM is an RPG set in a fictionalized "gothic-punk" version of the modern world, where players assume the role of vampires, referred to as Kindred or Cainites, who struggle against their own bestial natures, vampire hunters, and each other - Max 7 players - Players: Lonnie Ledford, Charis Green, Ashley Brannon, Zeno, Jason Bentley, Forest Phillips,
Break: 5pm-6pm
OZARKON RAFFLE DRAWING - Dozens of items (some in groups) are placed on the brick shelves with a red solo cup next to each item.
Step 1, Buy as many raffle tickets as you like and add your name to them.
Step 2, Put any amount of your tickets into the red solo cup next to the item(s) you want.
Step 3, Watch during the raffle to see if your ticket is drawn!
SO MUCH GREAT STUFF in the raffle this year including candy from Canada, gaming books, dungeon terrain, mystery boxes, miniatures, and so much more!! Proceeds go directly towards next year's convention.
RAFFLE TICKETS are only $5 for 5, $10 for 12, or $20 for 25.
Block 3: 6pm-9pm
Hero Quest Part 2 of 2- GMs Tyler Tyson & Chuck Green - In this ULTRA special version of the first ever dungeon crawl board game, players must traverse a vast dungeon consisting on TWO separate tables in order to find and defeat the dreaded Chaos Sorcerer! This game will take more than one game block so plan on staying for Block 2 and most/if not all of Block 3! - Max 6 players - Players: Chris Bain, Shane Steele, Danny Wood, Hanna Wood, Molly Wood, Michael Pritchard, Joe Graham - FULL TABLE
Diplomacy Part One of Two - GM Cullan Blackthorne - Set in Europe in the years leading to the First World War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province - Max ? players - Players: John Ried,
Block 4: 10pm-1am
Frostgrave - GM Chuck Green - Max 6 players - Enjoy this traditional end of convention Frostgrave Game, a terrain heavy and fast paced skirmish game that pits players against each other to find the most treasure while defending themselves from monsters! - Players: Brandon and James Gallant, Jason Bentley, Joe Graham,
Diplomacy Part Two of Two - GM Cullan Blackthorne - Set in Europe in the years leading to the First World War, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move their few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Following each round of player negotiations, each player can issue attack and support orders, which are then executed during the movement phase. A player takes control of a province when the number of provinces that are given orders to support the attacking province exceeds the number of provinces given orders to support the defending province - Max ? players - Players: John Ried,
For sure games available but day and time is to be determined:
Marvel: Crisis Protocol - GM Shawn Thomas
Ravenloft: Advanced Dungeons & Dragons - DM Lonnie Ledford